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Industry Map · As of Oct 13, 2026

Live Streaming Industry Map

A unified directory of 174 players shaping the global live-streaming economy across the US, Europe, South Korea, Japan, China, and the Rest of World. Filter and sort by scale, region, value-chain role, genre, revenue stream, and ownership structure. Every figure carries a source verification badge (✔ Primary filing / official · △ Reported / estimated · ✘ Refuted).

Research as of 2026-10-13Last updated 2026-10-17Marks: ✔ primary source or filing / △ press report or estimate / ✘ not the caseReport an error

The Industry in Numbers

31.4B hrsQ2 2026 global live watch time (all-time high, +8% YoY) · Streams Charts △
49.5%YouTube share in Q2 2026 (15.5B+ hrs, World Cup boost +14.8%) △
RMB 39.1BKuaishou FY2025 live-gifting revenue (+5.5% YoY; Q4 flat YoY) ✔
RMB 1.6TKuaishou FY2025 e-commerce GMV (+15% YoY) ✔ · TikTok Shop global ~$100B △
95 · 70 · 50Creator payout split — Kick subs 95% · YouTube Supers 70% ✔ · Twitch baseline 50% (Plus 60–70%)
+31% vs +12%Kick vs. Twitch monthly watch-time growth (Sep 2025 → Aug 2026) · Kick at 39% of Twitch △

Taxonomy — Value-Chain Role Over Broadcast Medium

While a news media map divides players by heritage (legacy print/broadcast vs. newsletter vs. social-native), nearly every live-streaming player is digital-native—making origin a meaningless axis. Instead, we classify entities by their position in the value chain. Where an entity straddles two roles (e.g., a top streamer who founded an agency), we assign one primary role plus secondary tags; toggling "Include secondary roles" surfaces both. And because monetization mechanics diverge sharply by geography (US subscriptions · Korean Star Balloons · Chinese live commerce · Japanese Super Chat tipping), revenue streams are broken out as an independent filter.

① PlatformWhere streams are hosted. Revenue = tipping & subscription take rate (5–50%) + advertising + commerce commission
② Streamer · CreatorOn-air talent (on-camera, VTuber, live seller). Revenue = tipping & sub payout + brand sponsorships + owned ventures
③ Agency · MCN · GuildTalent management firms, Chinese guilds (gonghui), and creator collectives. Revenue = revenue-share splits · ad sales representation · IP licensing
④ Live CommerceLive shopping networks and merchant-operator studios. Revenue = GMV commission · slot placement fees · private-label margins
⑤ Tools · Infra · DataBroadcast software, tipping overlays, and viewership analytics. Revenue = SaaS subscriptions · payment processing fees · data licensing
⑥ Rights · Events · EsportsTournaments, creator leagues, charity marathons, and tentpole live shows. Revenue = media rights · sponsorships · ticketing
⑦ Regulation · BenchmarksNon-commercial entries that reshape the market—regulatory crackdowns, tax enforcement, and industry-wide benchmarks. Unranked by scale
Why the Filters Are Structured This Way· Region: Every market has a distinct dominant platform and monetization model (YouTube in the US · Douyin in China · CHZZK in South Korea · Kick across the Arabic-speaking world). "Rest of World" covers Brazil, Southeast Asia, MENA, and India.· Role (Value-Chain Position): Separating platforms, individual creators, agencies, commerce studios, tooling, and event rights-holders clarifies who actually captures the margin.· Scale Tier: Entities report different primary metrics (hours watched, MAU, peak CCV, followers, revenue, or GMV). Audience headcount tiers run S (100M+) · A (10M+) · B (1M+) · C (100K+) · D (below); monthly watch time runs S (1B+ hrs) · A (100M+) · B (10M+) · C (1M+); financial metrics in USD terms run S ($1B+) · A ($100M+) · B ($10M+) · C ($1M+). Avoid comparing tiers directly across different metric types.· Genre: Gaming · Just Chatting · IRL · Sports · Commerce · VTuber · Music · Education · Slots & Casino. Since 2025–26 growth is driven by non-gaming (sports, entertainment) and live commerce, each can be isolated.· Revenue Stream: Tipping · Subscriptions · Advertising · Commerce Commission · Sponsorships · Exclusivity Deals · IP & Merch · Media Rights · Platform Take Rate · SaaS. Selecting multiple filters narrows to entities with all selected streams (AND logic).· Ownership: Public (audited filings available) · Subsidiary · VC-Backed Private · Bootstrapped / Founder-Owned · Individual. Useful for gauging data reliability and exit trajectory (M&A or IPO).· Defunct · Exited: Isolates market exits and shutdowns such as Twitch Korea (2024) and Mixer (2020).

Player Directory

Region
Role
Scale Tier
Metric Type
Genre
Revenue
Ownership
Status
Sort
#NameRegionRoleTierHeadline MetricGenreRevenue ModelVerif.

Click any row to expand ownership, founding year, revenue breakdown, financials, and strategic notes. The 53 entries marked "?" lack a verifiable headline figure in public disclosures. Tiers are approximations anchored to each entity's single primary metric.

Platform Watch-Time Share Trajectory

Quarterly tracking from Streams Charts and Stream Hatchet (excludes domestic Chinese platforms). Tracked platform coverage varies slightly by quarter.

Market Sizing — Read Each Definition Separately

ScopeFigureDefinition · PeriodVerif.
Global video streaming (Grand View; includes enterprise & OTT)$87.5B (2024) → $345.0B (2030)Broad definition · Cited via secondary reports△
Global gaming & live streaming watch time (Stream Hatchet)36.4B hrs (2025, +6% YoY)Full-year · Highest since 2021 peak△
Global live commerce revenue (Statista)$150.2B (2026)Predominantly China · Cited via secondary reports△
China live commerce GMVRMB 5T+ (2025)Industry white paper · Cited via secondary reports△
Kuaishou e-commerce GMVRMB 1,598.1B (+15.0% YoY)FY2025 · Live + short video + shelf commerce✔
TikTok Shop global GMV~$100B (2025) · US $15.8BLive + short video + shop tab · Anonymous sources & Wiki△
Combined live revenue of 5 listed platforms~$8.1B (2025)Kuaishou $5.43B + JOYY $1.53B + Huya $0.66B + SOOP platform ~$0.24B + DeNA $0.265B · FX-adjusted△
Kuaishou live streamingRMB 39.1B (+5.5% YoY)FY2025 filing✔
JOYY live streaming (BIGO)$1.53B · Total rev $2.12BFY2025 filing✔
HuyaTotal RMB 6.50B (+7.0%) · Live RMB 4.59B (−3.2%)FY2025 filing✔
DouYuTotal RMB 3.82B (−10.6%) · Q4 Live RMB 513M (−29.8%)FY2025 filing✔
Hello Group (Momo / Tantan)Total RMB 10.37B (−1.9%) · Overseas RMB 2.00B (+70.8%)FY2025 filing✔
SOOP (formerly AfreecaTV)KRW 469.7B (+13.7%) · Ads KRW 131.9B (+61.4%)FY2025 earnings release✔
Cover · ANYCOLORJPY 49.33B (+13.7%) · JPY 55.68B (+29.9%)FYE Mar 2026 & Apr 2026 · VTuber agencies (incl. merch)△
DeNA live streaming segment (Pococha · IRIAM)JPY 39.79B (−1.9%) · Segment profit JPY 3.98B (turned profitable)FYE Mar 2026△

Business Models — 17 Ways Money Flows in Live Streaming

Revenue StreamBenchmark Examples · Unit EconomicsTrajectory
Virtual Tipping · GiftsYouTube Supers 70% · SOOP Star Balloon KRW 110 → KRW 60–80 net · TikTok nominal 50% · Facebook Stars $0.01→ Plateauing (Kuaishou Q4 0% · Huya −3.2% · JOYY Q4 −6.6%)
Subscriptions · MembershipsTwitch $4.99 → $2.50 net · Kick 95% · SOOP up to KRW 42,500→ Concentrating among top channels
Gifted SubscriptionsKai Cenat 728,535 (2024) → 1,000,000 (Sep 2025)↑ Event-driven spikes
Platform AdvertisingSOOP ads +61.4% · BIGO Ads +38.5% · Huya ads & game services +43.1%↑ Core platform growth engine
Brand Sponsorships · IntegrationsIShowSpeed × Doritos · Kick × Sauber F1 & Everton FC↑
Live Commerce Commissions · Slot FeesWith Hui (Dong Yuhui) GMV RMB 21B+ · TikTok Shop ~$100B↑ · China shifting to brand-operated streams (dianbo)
Creator-Owned Brands & MerchKai Cenat apparel brand Vivet (2026)↑
Exclusivity Signing Deals · Minimum GuaranteesxQc–Kick $70M + $30M incentives (2023) · Ninja–Mixer (2019)↓ Peaked in 2023 · Non-exclusive multistreaming now standard
Hourly Creator Stipends · Production GrantsKick KCIP ($3–$15/hr reported) · CHZZK Challenger up to KRW 30M/yr↑ Challenger platform acquisition tool
Sports & Event Media RightsCazéTV 104 World Cup matches · Kick UFC · CHZZK World Cup 5.33M MAU↑ Primary audience growth driver
Tentpole Live Events · TicketingLa Velada 9.19M peak CCV · Streamer University↑
Character IP · Licensing & GoodsANYCOLOR JPY 55.68B · Cover JPY 49.33B↑ · Inventory & physical fulfillment risk
Clip Syndication · Kirinuki Revenue ShareJapan Kirinuki 50/50 ad-rev splits · Korean VOD highlight channels ◇↑
Tiered Fan Club MembershipsBilibili Captain (Jianzhang) tiers ◇ · CHZZK paid fan content→
Pay-Per-View (PPV) LiveFacebook Paid Online Events→
Paid Knowledge · Educational LiveChina paid course streams (e.g., Li Yizhou AI courses)→
Watch-Ad-to-TipCHZZK ad-supported viewer tippingNewly introduced

Creator Payout Splits by Platform

A $10 viewer tip leaves anywhere from 5% to 95% in the creator's pocket depending on the platform. Mobile app-store fees (Apple and Google's 30% cut) are often deducted before the split.

PlatformSubscription SplitTipping · Gift SplitAd SplitPayout Threshold & EligibilitySource
YouTubeMemberships 70% ◇Supers 70% ✔55% ◇YPP · AdSense $100 minimum ◇Source
Twitch50% · Plus 60% (100 pts) · 70% (300 pts)Bits $0.01 per Bit ◇55% △$50 minimum payout ◇Source
Kick95%UnverifiedHourly stipend (KCIP)KCIP: 100 avg CCV · 50 hrs/mo · 1,500 followersSource
TikTok LIVEUnverifiedNominal ~50% · Effective 20–24%—Age 18+ · PayPal / bank withdrawalSource
Facebook0% fee (through Jan 2024)Stars $0.01 per Star ✔—500 followers for 30 consecutive daysSource
SOOPUnverifiedKRW 110 gross → KRW 60 / 70 / 80 net (by tier)Unverified—Source
CHZZKUnverifiedRookie 60% · Pro 70% · Challenger 70% · Partner 80%UnverifiedChallenger: 150 avg CCV · 180 hrsSource
Bilibili—Base 50% + incentive bonus 20% (2022)——Source
Douyin—Individual 30–50% · Guild 40–55% △——Source
Kuaishou—~50% gross · 30–40% after tax △——Source
17LIVE · Pococha · Bigo—Public take-rate schedule unverified——

M&A, Financing & Deal Timeline

DateTransactionValueStrategic Context
2014-08Amazon acquires Twitch$970M cashClosed after Google's $1B buyout talks fell through over antitrust concerns
2016-08Microsoft acquires Beam (rebranded to Mixer)UndisclosedSigned Ninja & Shroud to exclusive deals in 2019
2020-06Microsoft shuts down Mixer (closed Jul 22)—Transitioned partner roster and viewers to Facebook Gaming
2020-04Tencent becomes controlling shareholder of Huya50.1% voting powerExpanded to 95.4% voting power by 2025
2021-07SAMR blocks Huya–DouYu merger on antitrust groundsUndisclosed ◇Originally announced Oct 2020 ◇
2022-03VShojo seed funding round$11MShut down in Jul 2025
2022-12Kick launches—Backed by Stake co-founders · 95/5 subscription split
2023-06xQc signs 2-year non-exclusive Kick deal$70M base + $30M incentivesFollowed by 7-figure Destiny deal, Amouranth signing
2023-09TikTok Shop launches in the US$15.8B US GMV in 2025~$100B global GMV in 2025
2023-12Twitch announces South Korea exit (shut down Feb 27, 2024)KRW 435M regulatory fineTriggered two-way race between Naver CHZZK and SOOP
2024-01Twitch expands Plus Program (60/40 · removes $100K cap on 70/30)—Coincided with 500-employee layoff (35% of staff)
2024-01KOI + Movistar Riders merge into OverActive MediaUp to 21% equity stakeBacked by Ibai Llanos & Gerard Piqué
2024-03 · 10AfreecaTV rebrands to SOOP—Corporate & domestic platform rebrand dates ◇
2025-07VShojo shuts down~$500K charity funds misappropriatedTriggered by Ironmouse departure and payment defaults
2025-11LiveMode acquires 100% of CazéTVUndisclosedSecured 104 FIFA World Cup 2026 matches & UEFA Euro 2028
2026-11 (sched.)CHZZK launches Challenger tierUp to KRW 30M/yr supportDirect counter to SOOP's mid-tier Best BJ ecosystem

Power Brokers & Key Executives

PersonCountryRole & AffiliationCore MonetizationDefining Strategic Move
Dan ClancyUSCEO, Twitch (Mar 2023–)Subscriptions · Bits · AdvertisingPlus Program 60/40 & cap removal · South Korea exit · 35% workforce reduction
Neal Mohan ◇USCEO, YouTubeAdvertising · Supers 70% · MembershipsCaptured ~50% global live watch time · FIFA World Cup creator co-streaming
Ed CravenAustraliaCo-founder, Kick & Stake (50%)95% sub split · Signing deals · KCIP hourly pay$100M xQc deal · Pledged ad-driven profitability within 1–3 years (2023)
Bijan TehraniAustraliaCo-founder, Kick & Stake (50%)Same as aboveSauber F1 title sponsorship · Everton FC sleeve sponsorship
Kai CenatUSTwitch StreamerGifted subs · Tentpole events · Apparel1M active subs milestone · Streamer University · Vivet apparel brand
IShowSpeedUSYouTube Streamer (61.6M subs)Brand sponsorships · Global toursCountry-by-country IRL tours · World Cup co-streaming · Closing ceremony performance
xQcCanadaKick & Twitch StreamerPlatform signing contractsHeadline $100M non-exclusive Kick contract
Ibai LlanosSpainTwitch · KOI · Kings LeagueLive events · Brand sponsorshipsLa Velada 9.19M peak CCV · Shifted to multi-platform simulcasting in 2026
Casimiro MiguelBrazilFounder, CazéTVSports media rights + Ads & sponsorships104 World Cup matches · Sold remaining stake to LiveMode
Dong Yuhui (董宇辉)ChinaFounder, With Hui / Yuhui Tongxing (Douyin)Live commerce commissionsSpun out from East Buy · Generated RMB 21B+ annual GMV
Cheng Yixiao (程一笑) ◇ChinaCEO, KuaishouVirtual gifting + Commerce + AdsRMB 39.1B live revenue · RMB 1.6T e-commerce GMV
David Xueling Li (李学凌)China · SingaporeCo-founder, JOYY & HuyaOverseas live gifting + Ad techSold Huya control to Tencent · Scaled BIGO Ads (+38.5% YoY)
Seo Soo-gil · Jung Chan-yong ◇South KoreaLeadership, SOOPStar Balloons + AdvertisingRebranded AfreecaTV to SOOP · Grew ad revenue +61.4% YoY
Choi Soo-yeon ◇South KoreaCEO, Naver (CHZZK)Cheese tipping + Ads + Media rightsLaunched CHZZK as Twitch exited Korea · Introduced Challenger tier

Eight Structural Shifts (2024–2026)

Six Regional Archetypes — How Money Flows by Market

One flagship player per region that best illustrates the local monetization architecture.

United States
Kai Cenat (Twitch)
  • Uses month-long 24/7 subathons (Mafiathon) to concentrate subscription drives, becoming the first creator to pass 1M active subscribers (Sep 28, 2025 △)
  • Layers corporate sponsorships and celebrity appearances onto gifted-sub spikes → parlayed into Nike deals, film roles, 100%-owned apparel label Vivet (✔), and owned event IP Streamer University (✔)
  • Subscriptions evaporate once the event ends (peaked at 1.11M → ~54K active by Oct 13 △) · Zero audited financials disclosed · Forbes estimates ~$8.5M annual earnings △
Other regional archetypes: IShowSpeed · xQc (Kick contract) · Jynxzi
Europe
Ibai Llanos (Twitch · Spain)
  • Operates across four layers: solo streamer · annual boxing spectacle La Velada (9.19M Twitch peak CCV in 2025) · esports club KOI (merged into listed OverActive Media for equity) · Kings League (65–70% sponsor-funded)
  • La Velada operating company booked €11.7M revenue and €1.7M net profit in 2025 (registry filings △) — the only European mega-streamer with traceable corporate statutory accounts
  • 2026 La Velada VI tested simultaneous broadcast across Twitch, YouTube, and TikTok — a bellwether for the shift from platform exclusivity to multistreaming
Other regional archetypes: MontanaBlack (Germany) · Squeezie (France) · ZeratoR (ZEvent charity marathon · final edition in 2026)
China
Dong Yuhui · With Hui / 与辉同行 (Douyin)
  • Single-creator IP commerce studio that uses free cultural and literary storytelling as top-of-funnel entertainment to monetize third-party merchandise via consignment commissions (daixiao yongjin)
  • East Buy transferred 100% equity to Dong in Jul 2024 for RMB 76.59M (HKEX filing ✔) · 2025 GMV estimated at RMB 21B–31.5B (third-party trackers △)
  • Assuming 12–17% take rate and 3–5% net margin on GMV implies ~RMB 600M–1.6B net profit in 2025 (scenario estimate) · China's new Live E-Commerce Supervision Rules took effect Feb 2026
Other regional archetypes: Li Jiaqi (Austin Li) · Crazy Little Brother Yang (Three Sheep Group fined) · Jia Nailiang
South Korea
ChimChakMan / Lee Mal-nyeon (CHZZK · YouTube)
  • Treats live broadcasts as "raw material" while edited YouTube VODs (3.29M main-channel subscribers · 6.7B cumulative views) and brand collaborations serve as the actual monetized product
  • Verified corporate financials (Geumbyeongyeong): 2022 revenue KRW 4.96B · operating profit KRW 3.56B (72% operating margin △, predominantly YouTube-driven)
  • CHZZK serves purely as a broadcast feed — channel subscriptions and live ad monetization are turned off (verified via API ✔) · Defies the "Korea = Star Balloon tipping" stereotype
Other regional archetypes: Poongwolryang · Handongsuk · Commander Zico (#1 monthly Star Balloon earner on SOOP)
Japan
Junichi Kato / 加藤純一 (YouTube · Twitch)
  • Generates baseline income from raw live streams (Twitch subs + YouTube ads) and continuously stacks personal-brand ventures on top (esports team, 7-a-side football club MURASH FC, hair salon, talent agency DOROKUSA launched May 2026 ✔)
  • Keeps Super Chat turned off during regular streams — enabled it for a single day during his Mar 2022 wedding reception broadcast, pulling in ~JPY 200M (#1 global single-day & 2022 annual Super Chat on Playboard △)
  • Official clipper (kirinuki) channels operate on a 50/50 revenue split with Kato (△) — incentivizing fan-driven distribution at zero production cost
Other regional archetypes: SHAKA · k4sen · Yuta Seki (StylishNoob)
Rest of World
CazéTV (Brazil · YouTube)
  • Streamed the 2026 FIFA World Cup on YouTube to generate 1B+ hours watched in a single quarter — the single channel most responsible for lifting YouTube's global live share to nearly 50%
  • First major blueprint of a creator-led channel acquiring tier-one live sports broadcasting rights
Other regional archetypes: Gaules · Alofoke Radio Show · Độ Mixi

Changes

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